Scooby Doo Ps4 Games
Scooby-Doo in the Castle Mystery | |
---|---|
Developer(s) | Gargoyle Games |
Publisher(s) | Elite Systems |
Designer(s) | Greg Follis Roy Carter |
Platform(s) | ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Plus/4 |
Release | 1986 |
Genre(s) | Action |
Mode(s) | Single-player |
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Feb 14, 2015 The post about kid games got me thinking about all the Scooby Doo I've watched the past 3 years, let alone grew up watching. Solving mysteries, haunted mansions, wackos in costumes; what's not to like. You know TC, I came into this thread to make fun of you. Then I thought about it for a second and said yeah, I'd probably play that:D.
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Scooby-Doo (also known as Scooby-Doo in the Castle Mystery) is a video game based on the television character of the same name. The game was developed in 1986 by Gargoyle Games for the ZX Spectrum, Amstrad CPC, Commodore 64, and Commodore Plus/4.
Original concept[edit]
A much-hyped game, Elite first started advertising this from around Autumn 1985. Action pc game free download. The advert billed the game as 'the first ever computer cartoon'. Issue 21 of Crash carried a full preview of the game.
The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to 'feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..'
'In the action sequences you will follow Scooby and Shaggy as they search the castle and need to help them solve (or avoid) problems as they arise and generally guide them on their way. You drive the action in the game, acting rather like a film director, taking decisions which affect the outcome of events. After each action sequence has been played through, the scene will fade to a descriptive section where you eavesdrop on conversations and can pick up clues, tips and hints which will help you solve the mystery.'
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The game was scrapped as the Spectrum was not capable of handling such an ambitious project. Sinclair User reported: 'while the graphics in the game .. are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game'.[1]
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Reception[edit]
Reviewing the Spectrum version, the critics of Crash praised that the game is addictive, well-animated, and 'extremely playable', though one of them remarked that the simplistic gameplay's lack of challenge made it wear thin before long.[2]Your Sinclair rated the game with a score 9/10.[3]
References[edit]
- ^'Sinclair User Issue 047' (47). February 1986: 8. Retrieved October 13, 2015.Cite journal requires
journal=
(help) - ^Crash Magazine, Issue 33, October 1986
- ^'Your Sinclair Issue 011' (11). November 1986: 39. Retrieved October 13, 2015.Cite journal requires
journal=
(help)
External links[edit]
- Scooby-Doo at SpectrumComputing.co.uk
- Scooby Doo at Lemon 64
- Scooby Doo review at CRASH